University of Arizona 2006/Project Ideas

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'''This page is part of the [[University_of_Arizona_2006]] team site.'''
'''This page is part of the [[University_of_Arizona_2006]] team site.'''
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http://partsregistry.org/Part:BBa_J21000
'''These ideas are under development'''
'''These ideas are under development'''
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=="Water Color" Painting==
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  TODO: post description/setup of project
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==Characterization of a Bistable Switch==
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===Problem===
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*Several teams use a bistable switch but the switch is not well characterized
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===Goals===
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*Create a bistable switch that can be added to a larger project
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*Characterize the switching mechanism
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===Applications===
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*Projects that need to toggle between two states
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**[[Oscillator_based_Attic]]
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**Two of our potential projects
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*Simple state machine
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<!-- Projects voted down are below this line -->
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==Jail Break/Treasure Hunt==
==Jail Break/Treasure Hunt==
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  This has been voted down in favor of a different project.
===Goals===
===Goals===
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*The hunters now group at target '''b''' and activate a quorum mechanism
*The hunters now group at target '''b''' and activate a quorum mechanism
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  TODO: Make a graphical representation of this process
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==Cops and Robbers==
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===Potential Parts and Devices===
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Similar in nature to Jail Break/Treasure Hunt.
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  TODO: Get list from Pat
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=="Water Color" Painting==
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   Voted down in favor of a different project.
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   TODO: post description/setup of project
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==Cops and Robbers==
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This is has been put on the back burner
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Latest revision as of 17:24, 21 June 2006

This page is part of the University_of_Arizona_2006 team site.

http://partsregistry.org/Part:BBa_J21000

These ideas are under development

Contents

"Water Color" Painting

 TODO: post description/setup of project

Characterization of a Bistable Switch

Problem

  • Several teams use a bistable switch but the switch is not well characterized

Goals

  • Create a bistable switch that can be added to a larger project
  • Characterize the switching mechanism

Applications

  • Projects that need to toggle between two states
  • Simple state machine




Jail Break/Treasure Hunt

 This has been voted down in favor of a different project.

Goals

  • Use a chemical attractant to move bacteria to a target
  • Use a second attractant to move them away from the first target and to a second target
  • Floresce when they reach each target

Applications

  • Neat blinky bacteria
  • Chemical finder
  • Good use of a bistable switch
  • more to come...

Project Specifics

Use a bistable switch to control the state of the cell.

Switch States

  1. Attract to target 1
  2. Attract to target 2

Flow: State 1 --> State 2 --> (halt)

Questions

  • How do we start in state 1
  • Are there more than one quorum sensing mechanisms (one for each state)

Setup

  • Take a plate media and place two groups of stationary cells a and b.
  • Each group of cells emit a different chemical attractant
  • Take a third group of cells (the hunters) that use chemotaxis to move toward cell group or target a
  • The hunters will group near the first target and activate a quorum mechanism
Quorum Mechanism:
* causes hunters to follow chemical attractant b
* causes first target to emit a florescent protien (or some visible beacon)
  • The hunters now group at target b and activate a quorum mechanism

Cops and Robbers

Similar in nature to Jail Break/Treasure Hunt.

 Voted down in favor of a different project.
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