Tokyo Alliance: Introduction

From 2006.igem.org

(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
 +
[[Image:tokyo_logomini.jpg|right]]<br><br>
<center>[[Tokyo Alliance 2006|Top]] : [[Tokyo Alliance: Introduction|Introduction]] : [[Tokyo Alliance: Significance|Significance]] : [[Tokyo Alliance: Design/Method|Design/Method]] : [[Tokyo Alliance: Conclusion|Conclusion]] : [[About Tokyo Alliance]] </center>
<center>[[Tokyo Alliance 2006|Top]] : [[Tokyo Alliance: Introduction|Introduction]] : [[Tokyo Alliance: Significance|Significance]] : [[Tokyo Alliance: Design/Method|Design/Method]] : [[Tokyo Alliance: Conclusion|Conclusion]] : [[About Tokyo Alliance]] </center>

Revision as of 10:26, 16 October 2006

Tokyo logomini.jpg


Top : Introduction : Significance : Design/Method : Conclusion : About Tokyo Alliance


Contents

About Noughts-and-Crosses

Noughts-and-Crosses

Noughts-and-Crosses (a.k.a. Tic-Tac-Toe) is widely known board game. We call this "Sanmoku-Narabe"「三目並べ」 in Japanese.

Our project is to make this Noughts-and-Crosses in vivo.

SYANAC Introduction

  • 3x3 Squares
  • SYANAC and Human take turns to draw Os or X s.
  • One who completes a row of three Win the game.

Name

SYANAC is named after Japanese famous woodbrick print master, Toshusai Sharaku. [http://en.wikipedia.org/wiki/Sharaku Sharaku(Wikipedia)]

Inputs/Outputs

  • Inputs
    • Chemicals
      • To indicate each square
      • To be spreaded into all squares.
  • Outputs
    • Reporter of SYANAC: GFP
    • Reporter of Human: RFP

How to play?

Demo

Personal tools
Past/present/future years