Tokyo Alliance: Introduction

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<center>[[Tokyo Alliance 2006|Top]] : [[Tokyo Alliance: Introduction|Introduction]] : [[Tokyo Alliance: Significance|Significance]] : [[Tokyo Alliance: Design/Method|Design/Method]] : [[Tokyo Alliance: Conclusion|Conclusion]] : [[About Tokyo Alliance]] </center>
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<center>[[Tokyo Alliance 2006|Top]] : [[Tokyo Alliance: Introduction|Introduction]] : [[Tokyo Alliance: Significance|Significance]] : [[Tokyo Alliance: Design/Method|Design/Method]] : [[Tokyo Alliance: Conclusion|Results/Conclusion]] : [[About Tokyo Alliance]] </center>
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Revision as of 18:34, 16 October 2006

Tokyo logomini.jpg
Top : Introduction : Significance : Design/Method : Results/Conclusion : About Tokyo Alliance


Contents

About Noughts-and-Crosses

Noughts-and-Crosses

Noughts-and-Crosses (a.k.a. Tic-Tac-Toe) is widely known board game. We call this "Sanmoku-Narabe"「三目並べ」 in Japanese.

Our project is to make this Noughts-and-Crosses in vivo.

SYANAC Introduction

  • 3x3 Squares
  • SYANAC and Human take turns to draw Os or X s.
  • One who completes a row of three Win the game.

Name

SYANAC is named after Japanese famous woodbrick print master, Toshusai Sharaku. [http://en.wikipedia.org/wiki/Sharaku Sharaku(Wikipedia)]

Inputs/Outputs

Implementation Example
  • Inputs
    • Chemicals
      • To indicate each square
      • To be spreaded into all squares.
  • Outputs
    • Reporter of SYANAC: GFP
    • Reporter of Human: RFP


How to play?

Demo

Personal tools
Past/present/future years