Tokyo Alliance: Design/Method
From 2006.igem.org
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====working model==== | ====working model==== | ||
+ | *AND-AND gate (Repressor+Repressor) | ||
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+ | [[Image:tokyo_workingmodel_1.jpg|500px|AND-AND gate (Repressor+Repressor)]] | ||
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+ | *AND-AND gate (Activator+Repressor) | ||
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+ | [[Image:tokyo_workingmodel_2.jpg|500px|AND-AND gate (Activator+Repressor)]] | ||
====DNA Construction Procedure==== | ====DNA Construction Procedure==== |
Revision as of 11:59, 17 October 2006
Contents |
Systematic design concept/method
Abstract Level
State Transition Diagram
- Combination of Noughts-and-Crosses
- 362,880(=9!)[patterns] (sum up all patterns)
- 255,168 (As a game)
- 26,830 (Eliminating symmetrical pairs)
We added the following rules to reduce the number of transition functions and inputs.
- 1st
- SYANAC goes to the center of the board. (sq#5)
- 2nd
- Human goes to the specific corner(sq#1) or the edge(sq#4) of the board.
- 3rd
- SYANAC must choose sq#3
Therefore, SYANAC's conbination patterns and inputs are as follows:
- SYANAC
- 25 combination patterns(Eliminating symmetrical pairs)
- 7 types of inputs
The State Transition Diagram shown right describes SYANAC's behavior based on this rule.
Logic Gates
Here we show you the logic gates of each sq# according to the state transition.
Block Diagram (Device)
Construction Level
Up/Mid/Downstream
working model
- AND-AND gate (Repressor+Repressor)
- AND-AND gate (Activator+Repressor)