Tokyo Alliance: Design/Method

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<center>[[Tokyo Alliance 2006|Top]] : [[Tokyo Alliance: Introduction|Introduction]] : [[Tokyo Alliance: Significance|Significance]] : [[Tokyo Alliance: Design/Method|Design/Method]] : [[Tokyo Alliance: Conclusion|Conclusion]] : [[About Tokyo Alliance]] </center>
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<center>[[Tokyo Alliance 2006|Top]] : [[Tokyo Alliance: Introduction|Introduction]] : [[Tokyo Alliance: Significance|Significance]] : [[Tokyo Alliance: Design/Method|Design/Method]] : [[Tokyo Alliance: Conclusion|Results/Conclusion]] : [[About Tokyo Alliance]] </center>
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Revision as of 18:35, 16 October 2006

Tokyo logomini.jpg
Top : Introduction : Significance : Design/Method : Results/Conclusion : About Tokyo Alliance


Contents

Systematic design concept/method

Abstract Level

State Transition Diagram

State Transition Diagram
  • Combination of Noughts-and-Crosses
    • 362,880(=9!)[patterns] (sum up all patterns)
    • 255,168 (As a game)
    • 26,830 (Eliminating symmetrical pairs)


We added the following rules to reduce the number of transition functions and inputs.

1st 
SYANAC goes to the center of the board. (sq#5)
2nd
Human goes to the specific corner(sq#1) or the edge(sq#4) of the board.
3rd
SYANAC must choose sq#3


Therefore, SYANAC's conbination patterns and inputs are as follows:


  • SYANAC
    • 25 combination patterns(Eliminating symmetrical pairs)
    • 7 types of inputs


The State Transition Diagram shown right describes SYANAC's behavior based on this rule.

Logic Gates

Here we show you the logic gates of each sq# according to the state transition.

Logic Gates


Block Diagram

Construction Level

Up/Mid/Downstream

working model

DNA Construction Procedure

Personal tools
Past/present/future years