Tokyo Alliance: Design/Method
From 2006.igem.org
(Difference between revisions)
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; 2nd: Human goes to the specific corner(No.1) or the edge(No.4) of the board. | ; 2nd: Human goes to the specific corner(No.1) or the edge(No.4) of the board. | ||
- | Thanks to | + | Thanks to these rules, |
- | + | *25 Eliminating symmetrical pairs [SYANAC] | |
+ | |||
+ | now the combination is reduced into 'realistic' number. | ||
====Logic Gates==== | ====Logic Gates==== |
Revision as of 17:11, 16 October 2006
Contents |
Systematic design concept/method
Abstract Level
State Transition Diagram
- Combination of Noughts-and-Crosses
- 362,880(=9!)[patterns] sum up all patterns
- 255,168 As a game
- 26,830 Eliminating symmetrical pairs
Well, still impossible to make, isn't it?
So, we added the following rules to reduce the number of transition functions (and inputs).
- 1st
- SYANAC goes to the center of the board. (No.5)
- 2nd
- Human goes to the specific corner(No.1) or the edge(No.4) of the board.
Thanks to these rules,
- 25 Eliminating symmetrical pairs [SYANAC]
now the combination is reduced into 'realistic' number.
Logic Gates