Tokyo Alliance: Design/Method

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**26,830      Eliminating symmetrical pairs
**26,830      Eliminating symmetrical pairs
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Well, still impossible to make, isn't it?
 
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So, we added the following rules to reduce the number of transition functions (and inputs).
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We added the following rules to reduce the number of transition functions (and inputs).
; 1st : SYANAC goes to the center of the board. (No.5)
; 1st : SYANAC goes to the center of the board. (No.5)
; 2nd: Human goes to the specific corner(No.1) or the edge(No.4) of the board.
; 2nd: Human goes to the specific corner(No.1) or the edge(No.4) of the board.
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Thanks to these rules,
 
*25    Eliminating symmetrical pairs [SYANAC]
*25    Eliminating symmetrical pairs [SYANAC]
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now the combination is reduced into 'realistic' number.
 
====Logic Gates====
====Logic Gates====

Revision as of 17:15, 16 October 2006

Tokyo logomini.jpg
Top : Introduction : Significance : Design/Method : Conclusion : About Tokyo Alliance


Contents

Systematic design concept/method

Abstract Level

State Transition Diagram

State Transition Diagram
  • Combination of Noughts-and-Crosses
    • 362,880(=9!)[patterns] sum up all patterns
    • 255,168 As a game
    • 26,830 Eliminating symmetrical pairs


We added the following rules to reduce the number of transition functions (and inputs).

1st 
SYANAC goes to the center of the board. (No.5)
2nd
Human goes to the specific corner(No.1) or the edge(No.4) of the board.
  • 25 Eliminating symmetrical pairs [SYANAC]


Logic Gates

Logic Gates


Block Diagram

Construction Level

Up/Mid/Downstream

working model

DNA Construction Procedure

Personal tools
Past/present/future years