Tokyo Alliance: Design/Method
From 2006.igem.org
(Difference between revisions)
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; 2nd: Human goes to the specific corner(No.1) or the edge(No.4) of the board. | ; 2nd: Human goes to the specific corner(No.1) or the edge(No.4) of the board. | ||
- | *25 (Eliminating symmetrical pairs) [SYANAC] | + | |
+ | *SYANAC combination | ||
+ | **25 (Eliminating symmetrical pairs) [SYANAC] | ||
The State Transition Diagram shown right describes SYANAC's behavior based on this rule. | The State Transition Diagram shown right describes SYANAC's behavior based on this rule. |
Revision as of 17:30, 16 October 2006
Contents |
Systematic design concept/method
Abstract Level
State Transition Diagram
- Combination of Noughts-and-Crosses
- 362,880(=9!)[patterns] (sum up all patterns)
- 255,168 (As a game)
- 26,830 (Eliminating symmetrical pairs)
We added the following rules to reduce the number of transition functions (and inputs).
- 1st
- SYANAC goes to the center of the board. (No.5)
- 2nd
- Human goes to the specific corner(No.1) or the edge(No.4) of the board.
- SYANAC combination
- 25 (Eliminating symmetrical pairs) [SYANAC]
The State Transition Diagram shown right describes SYANAC's behavior based on this rule.
Logic Gates