Tokyo Alliance: Design/Method

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We added the following rules to reduce the number of transition functions (and inputs).
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We added the following rules to reduce the number of transition functions and inputs.
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; 1st : SYANAC goes to the center of the board. (No.5)
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; 2nd: Human goes to the specific corner(No.1) or the edge(No.4) of the board.
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; 1st : SYANAC goes to the center of the board. (sq#5)
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; 2nd: Human goes to the specific corner(sq#1) or the edge(sq#4) of the board.
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; 3rd: SYANAC must choose sq#3
*SYANAC combination
*SYANAC combination

Revision as of 17:56, 16 October 2006

Tokyo logomini.jpg
Top : Introduction : Significance : Design/Method : Conclusion : About Tokyo Alliance


Contents

Systematic design concept/method

Abstract Level

State Transition Diagram

State Transition Diagram
  • Combination of Noughts-and-Crosses
    • 362,880(=9!)[patterns] (sum up all patterns)
    • 255,168 (As a game)
    • 26,830 (Eliminating symmetrical pairs)


We added the following rules to reduce the number of transition functions and inputs.

1st 
SYANAC goes to the center of the board. (sq#5)
2nd
Human goes to the specific corner(sq#1) or the edge(sq#4) of the board.
3rd
SYANAC must choose sq#3
  • SYANAC combination
    • 25 (Eliminating symmetrical pairs) [SYANAC]

The State Transition Diagram shown right describes SYANAC's behavior based on this rule.

Logic Gates

Logic Gates


Block Diagram

Construction Level

Up/Mid/Downstream

working model

DNA Construction Procedure

Personal tools
Past/present/future years