Tokyo Alliance: Design/Method
From 2006.igem.org
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; 3rd: SYANAC must choose sq#3 | ; 3rd: SYANAC must choose sq#3 | ||
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+ | Therefore, SYANAC's conbination patterns and inputs are as follows: | ||
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*SYANAC | *SYANAC |
Revision as of 18:03, 16 October 2006
Contents |
Systematic design concept/method
Abstract Level
State Transition Diagram
- Combination of Noughts-and-Crosses
- 362,880(=9!)[patterns] (sum up all patterns)
- 255,168 (As a game)
- 26,830 (Eliminating symmetrical pairs)
We added the following rules to reduce the number of transition functions and inputs.
- 1st
- SYANAC goes to the center of the board. (sq#5)
- 2nd
- Human goes to the specific corner(sq#1) or the edge(sq#4) of the board.
- 3rd
- SYANAC must choose sq#3
Therefore, SYANAC's conbination patterns and inputs are as follows:
- SYANAC
- 25 combination patterns(Eliminating symmetrical pairs) [SYANAC]
- 7 types of inputs
The State Transition Diagram shown right describes SYANAC's behavior based on this rule.
Logic Gates